Litcius/Paper detail

Emotion-Inducing Imagery Versus Motor Imagery for a Brain-Computer Interface

Alain Desire Bigirimana, Nazmul Siddique, Damien Coyle

2020IEEE Transactions on Neural Systems and Rehabilitation Engineering29 citationsDOIOpen Access PDF

Abstract

Neural correlates of intentionally induced human emotions may offer alternative imagery strategies to control brain-computer interface (BCI) applications. In this paper, a novel BCI control strategy i.e., imagining fictional or recalling mnemonic sad and happy events, emotion-inducing imagery (EII), is compared to motor imagery (MI) in a study involving multiple sessions using a two-class electroencephalogram (EEG)-based BCI paradigm with 12 participants. The BCI setup enabled online continuous visual feedback presentation in a game involving one-dimensional control of a game character. MI and EII are compared across different signal-processing frameworks which are based on neural-time-series-prediction-preprocessing (NTSPP), filter bank common spatial patterns (FBCSP) and hemispheric asymmetry (ASYM). Online single-trial classification accuracies (CA) results indicate that MI performance across all participants is 77.54% compared to EII performance of 68.78% ( ). The results show that an ensemble of the NTSPP, FBCSP and ASYM frameworks maximizes performance for EII with average CA of 71.64% across all participants. Furthermore, the participants' subjective responses indicate that they preferred MI over emotion-inducing imagery (EII) in controlling the game character, and MI was perceived to offer most control over the game character. The results suggest that EII is not a viable alternative to MI for the majority of participants in this study but may be an alternative imagery for a subset of BCI users based on acceptable EII performance (CA >70%) observed for some participants.

Topics & Concepts

Brain–computer interfaceMotor imageryElectroencephalographyMental imagePsychologyComputer scienceInterface (matter)Character (mathematics)Neural correlates of consciousnessVideo gameCognitive psychologyArtificial intelligenceNeuroscienceMultimediaCognitionMathematicsBubbleParallel computingMaximum bubble pressure methodGeometryEEG and Brain-Computer InterfacesNeuroscience and Neural EngineeringNeural dynamics and brain function