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Kalman Filter-based Head Motion Prediction for Cloud-based Mixed Reality

Serhan Gül, Sebastian Bosse, Dimitri Podborski, Thomas Schierl, Cornelius Hellge

202036 citationsDOIOpen Access PDF

Abstract

Volumetric video allows viewers to experience highly-realistic 3D content with six degrees of freedom in mixed reality (MR) environments. Rendering complex volumetric videos can require a prohibitively high amount of computational power for mobile devices. A promising technique to reduce the computational burden on mobile devices is to perform the rendering at a cloud server. However, cloud-based rendering systems suffer from an increased interaction (motion-to-photon) latency that may cause registration errors in MR environments. One way of reducing the effective latency is to predict the viewer's head pose and render the corresponding view from the volumetric video in advance.

Topics & Concepts

Computer scienceRendering (computer graphics)Computer visionArtificial intelligenceAugmented realityMixed realityMobile deviceComputer graphics (images)Virtual realityKalman filterComputation3D renderingImage stabilizationReal-time renderingLatency (audio)Motion captureComputational complexity theoryVisualizationImage-based modeling and renderingRobustness (evolution)Optical head-mounted displayMobile computingAdvanced Vision and ImagingImage and Video Quality AssessmentComputer Graphics and Visualization Techniques
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