Quality of experience assessment in virtual/augmented reality serious games for healthcare: A systematic literature review
Asif Ali Laghari, Vania V. Estrela, Hang Li, Shoulin Yin, Abdullah Ayub Khan, Muhammad Shahid Anwar, Abdul Azis Wahab, Khadija Bouraqia
Abstract
Virtual reality (VR) gaming (VRG) captures, examines, analysis, and renders the game data virtually instead of the users’ devices over efficient networks. E.g., VR is crucial in visually guided surgery and manifold therapies. Video Quality Assessment (VQA) helps VRG software and devices execute high-quality inputs/outputs. This paper debates VRG processes, environments, VQA metrics, Quality of Experience (QoE), platforms, current methods, tools, use in medicine, existing operational gains/challenges, and highlights future directions.
Topics & Concepts
Computer scienceQuality (philosophy)Virtual realityQuality of experienceHuman–computer interactionQuality assessmentAugmented realityHealth careMultimediaMetric (unit)EngineeringOperations managementQuality of serviceEpistemologyEconomicsPhilosophyComputer networkEconomic growthVirtual Reality Applications and ImpactsImage and Video Quality AssessmentStroke Rehabilitation and Recovery