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Whac-A-Mole: Exploring Virtual Reality (VR) for Upper-Limb Post-Stroke Physical Rehabilitation based on Participatory Design and Serious Games

Helder Paraense, Bernardo Marques, Paula Amorim, Paulo A.N. Dias, Beatriz Sousa Santos

20222022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)23 citationsDOI

Abstract

This paper describes a Human-Centered Design process aimed at understanding how Virtual Reality (VR) can assist in post-stroke physical rehabilitation. Based on insights from stroke survivors and healthcare professionals, a serious game prototype is proposed. We focused on upper-limb rehabilitation, which inspired the game narrative and the movements users must perform. The game supports two modes: 1- normal version - users can use any arm to pick a virtual hammer and hit objects; 2- mirror version - converts a traditional approach to VR, providing the illusion that the arm affected by the stroke is moving. These were evaluated through a user study.

Topics & Concepts

Virtual realityRehabilitationIllusionComputer scienceHuman–computer interactionStroke (engine)HammerProcess (computing)Physical medicine and rehabilitationGame designNarrativeMultimediaPsychologyPhysical therapyEngineeringMedicineCognitive psychologyLinguisticsPhilosophyOperating systemStructural engineeringMechanical engineeringStroke Rehabilitation and RecoveryVirtual Reality Applications and Impacts
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