Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning
Alex Goslen, Dan Carpenter, Jonathan Rowe, Nathan Henderson, Roger Azevedo, James Lester
Topics & Concepts
Computer scienceArtificial intelligencePlan (archaeology)Machine learningNaive Bayes classifierTRACE (psycholinguistics)Set (abstract data type)Learning environmentBaseline (sea)Mathematics educationSupport vector machineArchaeologyOceanographyProgramming languageGeologyPhilosophyMathematicsLinguisticsHistoryIntelligent Tutoring Systems and Adaptive LearningAI-based Problem Solving and PlanningTeaching and Learning Programming