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Strengths and Weaknesses of Persona Creation Methods: Guidelines and Opportunities for Digital Innovations

Bernard J. Jansen, Soon‐gyo Jung, Joni Salminen, Kathleen Guan, Lene Nielsen

2021Proceedings of the ... Annual Hawaii International Conference on System Sciences/Proceedings of the Annual Hawaii International Conference on System Sciences34 citationsDOIOpen Access PDF

Abstract

Persona is a technique for enhancing user understanding and improving the user-centered design of digital products. Persona creation has traditionally been divided into Qualitative, Quantitative, and Mixed Methods approaches. However, no literature systematically contrasts the strengths and weaknesses of these approaches. We review the literature to map the strengths and weaknesses of these approaches and evaluate the potential of personas for the domain of digital innovation. We provide insights for better creation and use of personas by both researchers and practitioners, especially those that are new to personas, deploying personas in a new domain, or familiar with only one of the persona creation approaches.

Topics & Concepts

PersonaStrengths and weaknessesDomain (mathematical analysis)Computer scienceData scienceHuman–computer interactionKnowledge managementPsychologyMathematicsSocial psychologyMathematical analysisPersona Design and ApplicationsInnovative Human-Technology InteractionService and Product Innovation
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