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The impact of visual and auditory distractions on the performance of neurodiverse students in virtual reality (VR) environments

Ibrahim Dahlstrom‐Hakki, Zachary Alstad, Jodi Asbell‐Clarke, Teon Edwards

2024Virtual Reality17 citationsDOIOpen Access PDF

Abstract

Abstract Ambient environmental stimuli may impact how a student is or is not able to apply themselves in cognitive and educational tasks. For neurodivergent learners, these barriers can be compounded as they may be more likely to attend to task-irrelevant ambient noise. The affordances of new systems, such as virtual reality (VR), could be useful for allowing neurodivergent students more deliberate control over what information they experience and what information they do not. This study seeks to explore the dynamics of attention in VR environments. To address this, participants were asked to perform a number of visual search tasks in VR to assess the impact of both visual and auditory distractions on speed and accuracy markers. Results indicate a differential impact of background noise on the performance of neurotypical and neurodivergent participants. Potential benefits to neurodiverse populations and design recommendations in this emerging space are discussed.

Topics & Concepts

Virtual realityComputer scienceAffordanceHuman–computer interactionNeurotypicalHuman multitaskingTask (project management)CognitionMultimediaNoise (video)Cognitive psychologyPsychologyArtificial intelligenceManagementImage (mathematics)AutismEconomicsDevelopmental psychologyNeuroscienceAutism spectrum disorderTactile and Sensory InteractionsNeural and Behavioral Psychology StudiesNeuroscience, Education and Cognitive Function