Litcius/Paper detail

Reality Check of Metaverse: A First Look at Commercial Social Virtual Reality Platforms

Ruizhi Cheng, Nan Wu, Songqing Chen, Bo Han

20222022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)52 citationsDOI

Abstract

Metaverse has grasped the news headlines recently. While being heavily advocated by the industry, there are great in-terests from academia as it demands various technological support from both hardware and software research. There has been an extensive visionary discussion of metaverse lately, but there are few studies on its technical challenges and user experience in practice. To fill this critical gap, in this paper, we take a first look at Workrooms, arguably a premature metaverse product released by Meta (a.k.a. Face-book). The goal of our study is to gain an in-depth under-standing of the current state of the metaverse and identify potential issues for improvement. Through extensive meas-urement studies, we dissect the underlying network support and demand of Workrooms. Our investigation reveals sev-eral interesting findings. For example, Workrooms utilizes different network flows to transmit virtual content and real-time multimedia content separately. This might be a prin-cipled approach that should be adopted in general. On the other hand, the current design of Workrooms faces imper-ative scalability challenges that should be addressed in any large-scale metaverse platform.

Topics & Concepts

MetaverseComputer scienceScalabilitySocial worldsVirtual realityFace (sociological concept)Possible worldScale (ratio)Human–computer interactionData scienceWorld Wide WebMultimediaSociologyEpistemologySocial scienceDatabasePhilosophyPhysicsQuantum mechanicsImage and Video Quality AssessmentVirtual Reality Applications and ImpactsVisual Attention and Saliency Detection