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Was it Real or Virtual? Confirming the Occurrence and Explaining Causes of Memory Source Confusion between Reality and Virtual Reality

Elise Bonnail, Julian Frommel, Éric Lecolinet, Samuel Huron, Jan Gugenheimer

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Abstract

Source confusion occurs when individuals attribute a memory to the wrong source (e.g., confusing a picture with an experienced event). Virtual Reality (VR) represents a new source of memories particularly prone to being confused with reality. While previous research identified causes of source confusion between reality and other sources (e.g., imagination, pictures), there is currently no understanding of what characteristics specific to VR (e.g., immersion, presence) could influence source confusion. Through a laboratory study (n=29), we 1) confirm the existence of VR source confusion with current technology, and 2) present a quantitative and qualitative exploration of factors influencing VR source confusion. Building on the Source Monitoring Framework, we identify VR characteristics and assumptions about VR capabilities (e.g., poor rendering) that are used to distinguish virtual from real memories. From these insights, we reflect on how the increasing realism of VR could leave users vulnerable to memory errors and perceptual manipulations.

Topics & Concepts

ConfusionVirtual realityRendering (computer graphics)PerceptionImmersion (mathematics)Computer scienceReality testingHuman–computer interactionMixed realityCognitive psychologyPsychologyCognitionArtificial intelligenceNeurosciencePsychoanalysisMathematicsPure mathematicsVirtual Reality Applications and ImpactsVisual Attention and Saliency DetectionMemory Processes and Influences
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