Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames
Kangyou Yu, Shaoyue Wen, Wenge Xu, Maurizio Caon, Nilufar Baghaei, Hai‐Ning Liang
Topics & Concepts
Immersion (mathematics)AutonomyCompetence (human resources)Virtual realityComputer scienceMultimediaGestureHuman–computer interactionAffect (linguistics)PsychologySocial psychologyArtificial intelligenceLawPure mathematicsMathematicsCommunicationPolitical scienceVirtual Reality Applications and ImpactsEducational Games and GamificationSport Psychology and Performance