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Developing a Virtual World for an Open-House Event: A Metaverse Approach

Keattikorn Samarnggoon, Supara Grudpan, Noppon Wongta, Konlawat Klaynak

2023Future Internet18 citationsDOIOpen Access PDF

Abstract

The concept of a metaverse, a virtual world that offers immersive experiences, has gained widespread interest in recent years. Despite the hype, there is still a gap in its practical application, especially in the realm of education. This study presents the design and implementation of a metaverse tailored to the needs of education. The goal of this paper is to demonstrate the feasibility of such a system and evaluate its effectiveness. It is crucial to understand the architecture and implementation of a metaverse to effectively customise it for educational purposes. To assess user experience, a field study was conducted, collecting data through questionnaires and qualitative feedback. The results show that users were pleased with the features, player experience, and ease of use.

Topics & Concepts

MetaverseComputer scienceRealmEvent (particle physics)Virtual worldArchitectureField (mathematics)Human–computer interactionWorld Wide WebMultimediaData scienceVirtual realityLawPure mathematicsPhysicsPolitical scienceArtMathematicsQuantum mechanicsVisual artsVirtual Reality Applications and ImpactsEducational Games and GamificationAugmented Reality Applications
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