Litcius/Paper detail

Virtual Reality based Metaverse of Gamification

Swati Tayal, K. Rajagopal, Vaishali Mahajan

20222022 6th International Conference on Computing Methodologies and Communication (ICCMC)74 citationsDOI

Abstract

The Metaverse is a podium of user mesmerizing interactions in the virtual world with the support of the Internet, software, and hardware required to create the exceptional immersive user experience. Gamification is becoming part of our life, and with the growing technology and digitalization, it has become a prevalent part of different user activities. The increasing reputation of Metaverse is opening the more user immersive online interaction in the virtual internet world where users can meet, participate, and collaborate for a specific purpose such as social interaction. The author discusses the gamified relevant details frequently used in Metaverse since there is currently a lack of study on Gamification in Metaverse surroundings. The approach taken in this paper is understanding the concepts, followed by essential components and future contributions from the Metaverse. This paper concludes the associated future challenges which may get aroused with Metaverse for the current and future generations.

Topics & Concepts

MetaverseComputer scienceThe InternetHuman–computer interactionVirtual worldWorld Wide WebReputationSocial worldsVirtual realitySociologySocial scienceVirtual Reality Applications and ImpactsBlockchain Technology in Education and LearningAugmented Reality Applications
Virtual Reality based Metaverse of Gamification | Litcius