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Effects of virtual reality on creative design performance and creative experiential learning

Yu‐Shan Chang, Chia-hui Chou, Meng-Jung Chuang, Wen-Hung Li, I.-Fan Tsai

2020Interactive Learning Environments96 citationsDOI

Abstract

This study investigated the effects of teaching via virtual reality (VR) on creative design performance and creative experiential learning processes by using a pretest–post-test nonequivalent group design to sample 138 seventh graders from a junior high school in Taipei City. The main conclusions from this study are: (1) VR has significant positive effects on creative design processes, particularly in the design and planning, testing and revision and thoughts and appreciation stages. (2) VR has significant positive effects on creative design outcomes, with high- and low-level effects on creative design and functional appropriateness, respectively. (3) The learning process for VR and creative experiential learning shifts from concrete experiences to reflective observations, abstract conceptualization and, finally, innovative applications. Behaviors of reflective observation and innovative application are active and vital to the performance of creative processes and outcomes.

Topics & Concepts

Experiential learningConceptualizationPsychologyVirtual realityTest (biology)Mathematics educationHuman–computer interactionComputer scienceArtificial intelligenceBiologyPaleontologyVirtual Reality Applications and ImpactsCreativity in Education and NeuroscienceVisual and Cognitive Learning Processes
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