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Nature vs. Stress

Adrian Reetz, Deltcho Valtchanov, Michael Barnett‐Cowan, Mark Hancock, James R. Wallace

2021Proceedings of the ACM on Human-Computer Interaction17 citationsDOI

Abstract

Games hold the potential to help many address health-related issues such as chronic stress. We investigated the use of biophilia, an affective response to nature grounded in the psychology literature, as indirect physiological input for biofeedback games. We designed and developed a non-violent exploration game, and conducted an empirical study that examined affective and physiological responses to gameplay in virtual nature and urban settings. Our results did not identify a difference in stress levels experienced by players between these two settings, but point to improved attention when playing in nature settings. We discuss implications of these findings, and discuss both difficulties in and potential future strategies for applying biophilia to the design of biofeedback games.

Topics & Concepts

BiofeedbackStress (linguistics)PsychologyPoint (geometry)Applied psychologyPsychological stressSocial psychologyCognitive psychologyClinical psychologyLinguisticsMathematicsGeometryPsychiatryPhilosophyUrban Green Space and HealthAnimal and Plant Science EducationVirtual Reality Applications and Impacts
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