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Evaluating the Benefits of the Immersive Space to Think

Lee Lisle, Xiaoyu Chen, J.K. Edward Gitre, Chris North, Doug A. Bowman

20202020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)41 citationsDOI

Abstract

Sensemaking with large multimedia dataset is a cognitively intensive task that requires analysts to understand the underlying stories that the dataset tells. Often, analysts use tools in order to offload cognition as well as convey their new understanding of the dataset; however, existing tools are limited by their underlying technologies. We have proposed a novel virtual reality tool to support sensemaking called the Immersive Space to Think (IST). IST can aid the process of analyzing multimedia data, but it remains unproven whether IST improves sensemaking performance over a traditional desktop setting. In a study performed over six weeks, one participant used both IST and traditional methods of sensemaking with a dataset of 100 text documents of transcribed survey responses from World War 2 soldiers to perform historical analysis. The participant was asked guided questions that produced three essays with their understanding of the data. After conducting a blind evaluation of the participant’s interpretation of the data, a team of three experts in historical analysis concluded that the essays written with IST displayed a better understanding of the dataset. Furthermore, the participant gave positive feedback on IST, and also suggested possible improvements.

Topics & Concepts

SensemakingComputer scienceSpace (punctuation)Process (computing)Task (project management)Interpretation (philosophy)Virtual realityParticipant observationData scienceHuman–computer interactionEngineeringSociologySystems engineeringAnthropologyOperating systemProgramming languageData Visualization and AnalyticsSpecies Distribution and Climate ChangeVideo Analysis and Summarization
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