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The Impact of a Self-Avatar, Hand Collocation, and Hand Proximity on Embodiment and Stroop Interference

Tabitha C. Peck, Altan Tutar

2020IEEE Transactions on Visualization and Computer Graphics27 citationsDOI

Abstract

Understanding the effects of hand proximity to objects and tasks is critical for hand-held and near-hand objects. Even though self-avatars have been shown to be beneficial for various tasks in virtual environments, little research has investigated the effect of avatar hand proximity on working memory. This paper presents a between-participants user study investigating the effects of self-avatars and physical hand proximity on a common working memory task, the Stroop interference task. Results show that participants felt embodied when a self-avatar was in the scene, and that the subjective level of embodiment decreased when a participant's hands were not collocated with the avatar's hands. Furthermore, a participant's physical hand placement was significantly related to Stroop interference: proximal hands produced a significant increase in accuracy compared to non-proximal hands. Surprisingly, Stroop interference was not mediated by the existence of a self-avatar or level of embodiment.

Topics & Concepts

AvatarStroop effectEmbodied cognitionTask (project management)Computer scienceHuman–computer interactionInterference (communication)Cognitive psychologyPsychologyCognitionArtificial intelligenceChannel (broadcasting)EngineeringSystems engineeringNeuroscienceComputer networkVirtual Reality Applications and ImpactsAction Observation and SynchronizationTactile and Sensory Interactions
The Impact of a Self-Avatar, Hand Collocation, and Hand Proximity on Embodiment and Stroop Interference | Litcius