When they go high, we go low
May Lim, Mehmet N. Akcay, Abdelhak Bentaleb, Ali C. Begen, Roger Zimmermann
Abstract
Live streaming remains a challenge in the adaptive streaming space due to the stringent requirements for not just quality and rebuffering, but also latency. Many solutions have been proposed to tackle streaming in general, but only few have looked into better catering to the more challenging low-latency live streaming scenarios. In this paper, we re-visit and extend several important components (collectively called Low-on-Latency, LoL) in adaptive streaming systems to enhance the low-latency performance. LoL includes bitrate adaptation (both heuristic and learning-based), playback control and throughput measurement modules.
Topics & Concepts
Computer scienceLatency (audio)Live streamingLow latency (capital markets)ThroughputAdaptation (eye)Computer networkDistributed computingReal-time computingOperating systemTelecommunicationsWirelessPhysicsOpticsImage and Video Quality AssessmentVideo Coding and Compression TechnologiesMultimedia Communication and Technology