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Artists, Artificial Intelligence and Machine-based Creativity in Playform

Ahmed Elgammal, Marian Mazzone

2020Artnodes18 citationsDOIOpen Access PDF

Abstract

Artificial intelligence researchers and artists have trained machines and generative processes to produce visually interesting and novel works, thereby devising machinic means of creativity. At Artrendex, Playform was developed as an easy-to-use program specifically to be used by a broad range of artists, from beginners to those with advanced technical skills. This essay focuses on the motivations behind the development of Playform and the early reception and use of it by some artists. Our aim is to better understand both human and machine-based creativity at their intersection in an art generating system such as Playform.

Topics & Concepts

CreativityComputational creativityIntersection (aeronautics)Generative grammarComputer scienceCreativity techniqueArtificial intelligenceVisual artsHuman–computer interactionCognitive scienceArtPsychologyEngineeringSocial psychologyAerospace engineeringAI in Service InteractionsVirtual Reality Applications and ImpactsSocial Robot Interaction and HRI