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Gaze-based attention network analysis in a virtual reality classroom

Philipp Stark, Lisa Hasenbein, Enkelejda Kasneci, Richard Göllner

2024MethodsX10 citationsDOIOpen Access PDF

Abstract

= 274 participants. •Guidelines on implementing gaze-ray casting in VR using the Unreal Engine and the HTC VIVE Pro Eye.•Creating gaze-based attention networks and analyzing their network structure.•Implementation tutorials and the Open Source software code are provided via OSF: https://osf.io/pxjrc/?view_only=1b6da45eb93e4f9eb7a138697b941198.

Topics & Concepts

GazeVirtual realityHuman–computer interactionComputer scienceMultimediaPsychologyArtificial intelligenceGaze Tracking and Assistive TechnologyVirtual Reality Applications and ImpactsRobotics and Automated Systems
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