Litcius/Paper detail

Inverse augmentation: Transposing real people into pedestrian models

Paul M. Torrens, Simin Gu

2022Computers Environment and Urban Systems16 citationsDOIOpen Access PDF

Abstract

We introduce a scheme for immersing real human users in urban simulations, and for enabling them to transpose their embodied behavior into models. We achieve this by inverse augmentation, flipping traditional philosophies of augmented reality. Rather than beginning with real-world scenes and embellishing them with graphics, we proceed from a base of synthetic, modeled, streetscapes filled with agent characters, which we augment with real human users. Participants are then allowed to use their natural abilities to explore the simulation scenarios. We achieve this by employing mobile virtual reality to allow users to build dynamic presence in a fused geosimulation and virtual geographic environment that they can physically view and walk around in. Our central argument is that inversion of this kind allows for the detail and nuances of human behavior to be brought directly into simulation, where they would traditionally be difficult to capture and represent. We show that close matches between real physical activity on the ground and actions in the model world can be achieved, as measured by spatial analysis and encephalography of user brain activity. We demonstrate the usefulness of the approach with an application to studying pedestrian road-crossing behavior.

Topics & Concepts

PedestrianComputer scienceAugmented realityHuman–computer interactionEmbodied cognitionGraphicsVirtual realityVirtual worldTransposeArgument (complex analysis)Computer graphicsVirtual actorInversion (geology)Computer graphics (images)Artificial intelligenceComputer visionGeographyBiologyPhysicsBiochemistryQuantum mechanicsStructural basinChemistryEigenvalues and eigenvectorsArchaeologyPaleontologyEvacuation and Crowd DynamicsVideo Surveillance and Tracking MethodsHuman Mobility and Location-Based Analysis