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A Hands-On Cybersecurity Curriculum Using a Robotics Platform

Bernard Yett, Nicole Hutchins, Gordon Stein, Hamid Zare, C. R. Snyder, Gautam Biswas, Mary Metelko, Ákos Lédeczi

202031 citationsDOIOpen Access PDF

Abstract

This paper presents a study using a robotics platform for teaching computing and cybersecurity concepts to high school students. 38 students attended a week-long camp, starting with projects such as a simulation-only game and a simple autonomous driving program for the robots in order to learn and apply computational thinking (CT) and networking skills. They were then assigned a series of challenges that required developing progressively more advanced cybersecurity measures to protect their robots. This culminated in a final challenge that required implementing defensive measures such as encryption, secure key exchange and sequence numbers. We used an evidence-centered design framework to construct rubrics for grading student work. The pre- and post-test results show that the interventions helped students learn cybersecurity and CT concepts, but they had difficulties with networking concepts. These results correlate with scores from the game and the final challenge. Overall, surveys show that the competition-based robotics learning framework engaged students and supported their overall learning, but our intervention needs to be modified to help students learn networking concepts

Topics & Concepts

RubricRoboticsGrading (engineering)Artificial intelligenceComputer scienceCurriculumRobotComputational thinkingComputer securityConstruct (python library)EncryptionMathematics educationEngineeringPsychologyPedagogyCivil engineeringProgramming languageTeaching and Learning ProgrammingSoftware Testing and Debugging TechniquesAdvanced Malware Detection Techniques
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