Towards Real-time Computer Vision and Augmented Reality to Support Low Vision Sports: A Demonstration of ARTennis
Jaewook Lee, Devesh Sarda, Eujean Lee, Amy Lee, Jun Wang, Adrian Rodriguez, Jon E. Froehlich
Abstract
Individuals with low vision (LV) can experience vision-related challenges when participating in sports, especially those with fast-moving objects. We introduce ARTennis, a prototype for wearable augmented reality (AR) that utilizes real-time computer vision (CV) to enhance the visual saliency of tennis balls. Preliminary findings indicate that while ARTennis is helpful, combining both visual and auditory cues may be more effective. As AR and CV technologies continue to improve, we expect head-worn AR to broaden the inclusivity of sports.
Topics & Concepts
Augmented realityWearable computerComputer scienceComputer visionHuman–computer interactionLow visionOptical head-mounted displayArtificial intelligenceComputer-mediated realityComputer graphics (images)Mixed realityEmbedded systemOptometryMedicineVirtual Reality Applications and ImpactsTactile and Sensory InteractionsSport Psychology and Performance