Probability of Line of Sight Evaluation in Urban Environments using 3D Simulator
Abdul Saboor, Evgenii Vinogradov, Zhuangzhuang Cui, Sofie Pollin
Abstract
The integration of Non-Terrestrial Networks (NTNs) into 6G networks is one of the most promising ways to achieve significant improvements in capacity, reliability, and global coverage. The design of NTN heavily relies on using channel models. In this paper, we propose two easy-to-use simulators for estimating the Line-of-Sight (LoS) probability PLoS in a 3D urban environment. The first simulator is a 3D city simulator that employs simplified Ray Tracing (RT), while the second one is a lightweight geometry-based simulator that generates only the relevant buildings between users and Unmanned Aerial Vehicles (UAVs). Using these simulators, we assess the accuracy of existing models for PLoS estimation and examine PLoS for different UAV heights, user-UAV distances, and azimuth/elevation angles. Our results show that 1) existing models overestimate PLos, resulting in overoptimistic NTN performance predictions, 2) user locations (including azimuth and elevation angles) are an important factor influencing PLos, however, this influence is not captured by the existing models.