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A Multi-Jammer Game With Latency as the User’s Communication Utility

Andrey Garnaev, Athina P. Petropulu, Wade Trappe, H. Vincent Poor

2020IEEE Communications Letters26 citationsDOI

Abstract

We consider the communication between a source (user) and a receiver in the presence of multiple jammers, and study resource assignment in a non-cooperative game theory framework using communication latency as the user's utility. Equilibrium strategies are found in closed form, and their uniqueness is proven. This allows one to identify jammers whose equilibrium strategies have an on/off structure, or they are sensitive to small variations in the network parameters.

Topics & Concepts

Computer scienceLatency (audio)Game theoryComputer networkJammingUniquenessUser equipmentTelecommunications networkDistributed computingTelecommunicationsBase stationMathematicsMathematical economicsMathematical analysisThermodynamicsPhysicsOpportunistic and Delay-Tolerant NetworksAge of Information OptimizationDistributed Control Multi-Agent Systems
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