Cross Reality (XR): Challenges and Opportunities Across the Spectrum
Cindy Ziker, Barbara Truman, Heather Dodds
Abstract
Abstract Cross Reality (XR) resources hold promise for enhancing instruction and learning experiences in and out of the classroom. Appropriate XR applications can provide the foundation for new types of learning environments and experiences while bringing users together to create unique communities of inquiry and practice. Here we explore the opportunities and benefits of harnessing the affordances of XR while exploring the challenges associated with implementation. Recommendations and implications for future research are also addressed.
Topics & Concepts
AffordanceFoundation (evidence)Computer scienceEngineering ethicsPsychologyHuman–computer interactionPolitical scienceEngineeringLawVirtual Reality Applications and ImpactsEducational Games and GamificationAugmented Reality Applications