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MobileGravity: Mobile Simulation of a High Range of Weight in Virtual Reality

Alexander Kalus, Johannes Klein, Tien-Julian Ho, Lee-Ann Seegets, Niels Henze

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Abstract

Simulating accurate weight forces in Virtual Reality (VR) is an unsolved challenge. Therefore, providing real weight sensations by transferring liquid mass has emerged as a promising approach. However, key objectives conceptually interfere with each other. In particular, previous designs that support a high range of weight or high flow rate lack mobility. In this work, we present MobileGravity, a system, that decouples the weight-changing object from the liquid supply and the pump. It enables weight changes of up to 1 kg at a rate of 235 g/s and allows the user to walk around freely. Through a study with 30 participants, we show that the system enables users to perceive the weight of different virtual objects and enhances realism, as well as enjoyment.

Topics & Concepts

Virtual realityComputer scienceHuman–computer interactionObject (grammar)Range (aeronautics)SimulationKey (lock)Artificial intelligenceEngineeringOperating systemAerospace engineeringVirtual Reality Applications and ImpactsInnovative Human-Technology InteractionInteractive and Immersive Displays
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