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Mobile Application Design for Heritage Tourism Uses Gamification Approach in Indonesia

Erni Widarti, Suyoto Suyoto, Andi Wahju Rahardjo Emanuel

2020International Journal of Engineering Pedagogy (iJEP)21 citationsDOIOpen Access PDF

Abstract

Heritage tourism is a trip traveling in certain areas that have historical value and ancestral heritage, such as temples, museums, palaces, etc. Indonesia is a country that has diverse historical heritages that have the potential to be developed be-cause there are historical sites and are considered as tourism potential. Technolo-gy plays a vital role in the development of heritage tourism to facilitate the deliv-ery of information to tourists, one of which is a mobile application. The proposed application design is a mobile application design with a gamification approach to facilitate tourists to obtain information and travel experiences to explore exciting tourist attractions. The gamification approach is used as a unique attraction where tourists are wrongly venturing for the concept of the game in conveying infor-mation using element games. This research was conducted in 3 temples, namely Gedongsongo temple, Prambanan temple, and Borobudur temple. The prototype design test was conducted on 100 tourists who visited 3 of the temple's tourist at-tractions. The results showed 86% of users agreed with the proposed prototype design. Based on the 95% confidence scale, shows that this research was suc-cessful in designing a prototype of a heritage tourism mobile application to ex-plore temple tourism. This application design is suitable for users based on four variables: Usefulness, Ease of Use, Ease of Learning, and Satisfaction.

Topics & Concepts

TourismTourist attractionUsabilityHeritage tourismComputer scienceGeographyAdvertisingBusinessTourism geographyHuman–computer interactionArchaeologyBlockchain Technology in Education and LearningEducational Games and GamificationEdcuational Technology Systems
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