Litcius/Paper detail

Immersive Technologies

Mustafa Kayyali

2024Advances in educational technologies and instructional design book series20 citationsDOI

Abstract

This book chapter investigates the revolutionary impact of immersive technology, notably virtual reality (VR) and augmented reality (AR), on higher education. Tracing the developmental journey of VR and AR from its conceptual origins in the mid-20th century to their present-day implementations, the chapter demonstrates their enormous influence on teaching. Traditional classroom paradigms are being changed as immersive learning environments replace conventional lectures and textbooks. VR and AR transfer students to virtual domains, allowing them to interact with three-dimensional models, historical reenactments, and complicated simulations. The chapter also examines the obstacles and implications connected with the incorporation of new technologies, including the requirement for specialized training and assuring accessible for all students. As higher education undergoes a pedagogical revolution, this chapter gives insights into the ways VR and AR are altering the educational landscape and preparing students for the challenges of the digital age.

Topics & Concepts

Computer scienceHuman–computer interactionAugmented Reality ApplicationsVirtual Reality Applications and ImpactsInteractive and Immersive Displays
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