Litcius/Paper detail

Feasibility and Acceptability of a Serious Mobile-Game Intervention for Older Adults

Adriana Ríos Rincón, Christine Daum, Antonio Miguel Cruz, Lili Liu, Eleni Stroulia

2022Physical & Occupational Therapy In Geriatrics11 citationsDOIOpen Access PDF

Abstract

Aims: To investigate the feasibility and acceptability of a serious mobile-game intervention on older adults’ engagement, affect, and cognitive function. Methods: In this single-subject design, twenty older adults, six of whom living with dementia, participated in a 16-session mobile-game intervention. Before and after the intervention, participants had sessions involving traditional paper-based cognitive activities. Engagement and affect were measured in each session. Cognitive measures were administered before and after the intervention. Acceptability was explored through interviews. Results: After the intervention, there was a statistically significant increase in engagement in 37% of participants, and in affect in 21% of participants. Participants preferred the mobile games to the paper-based activities. Cognitive measures showed improvement in four participants with dementia. Conclusions: Although not conclusive, participants experienced higher levels of engagement and positive affect while playing the mobile games compared to paper-based activities. The results indicate feasibility and acceptability of the mobile game intervention.

Topics & Concepts

Intervention (counseling)Affect (linguistics)Session (web analytics)DementiaCognitionPsychologyClinical psychologyGerontologyApplied psychologyMedicinePsychiatryComputer scienceCommunicationWorld Wide WebPathologyDiseaseDementia and Cognitive Impairment ResearchTechnology Use by Older AdultsIdentity, Memory, and Therapy