Litcius/Paper detail

Ships, splashes, and waves on a vast ocean

Libo Huang, Ziyin Qu, Xun Tan, Xinxin Zhang, Dominik L. Michels, Chenfanfu Jiang

2021ACM Transactions on Graphics20 citationsDOIOpen Access PDF

Abstract

The simulation of large open water surface is challenging using a uniform volumetric discretization of the Navier-Stokes equations. Simulating water splashes near moving objects, which height field methods for water waves cannot capture, necessitates high resolutions. Such simulations can be carried out using the Fluid-Implicit-Particle (FLIP) method. However, the FLIP method is not efficient for the long-lasting water waves that propagate to long distances, which require sufficient depth for a correct dispersion relationship. This paper presents a new method to tackle this dilemma through an efficient hybridization of volumetric and surface-based advection-projection discretizations. We design a hybrid time-stepping algorithm that combines a FLIP domain and an adaptively remeshed Boundary Element Method (BEM) domain for the incompressible Euler equations. The resulting framework captures the detailed water splashes near moving objects with the FLIP method, and produces convincing water waves with correct dispersion relationships at modest additional costs.

Topics & Concepts

DiscretizationDispersion (optics)CompressibilityProjection methodAdvectionFree surfaceEuler equationsDomain (mathematical analysis)Computer scienceProjection (relational algebra)Euler's formulaSmoothed-particle hydrodynamicsGeologyMechanicsMathematicsMathematical analysisAlgorithmPhysicsDykstra's projection algorithmOpticsThermodynamicsFluid Dynamics Simulations and InteractionsFluid Dynamics and Heat TransferComputer Graphics and Visualization Techniques