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The State of Science in the Use of Virtual Reality in the Treatment of Acute and Chronic Pain

Nancy A. Baker, Augusta Hixon Polhemus, Emma Haan Ospina, Haley Feller, Miranda Zenni, Megan Deacon, Grace DeGrado, Sami Basnet, Megan Driscoll

2022Clinical Journal of Pain40 citationsDOI

Abstract

Previous reviews have reported virtual reality (VR) to be an effective method to treat pain. This scoping review examines the state of the science for VR and pain both generally and by pain type (acute and chronic) related to types of mechanisms, dosage, effectiveness, and adverse events (AEs). We searched online databases PubMed, Web of Science, PsychInfo, and CINAHL from 2010 to 2020 and included studies from peer reviewed journals that examined people with pain, (excluding pain-free participants) with a primary outcome measuring pain. We assessed studies for risk of bias using PEDro criteria. We described data through counts and percentages. Significant results were determined through P-values. We found 70 studies representing 4105 people; 46 acute pain studies (65.7%), 22 chronic pain studies (31.4%), and 2 (2.9%) "both." The most common VR mechanism was distraction (78.6%) then embodiment (17.1%). However, distraction was the mechanism for 97.8% acute pain studies while embodiment was more common for chronic pain (54.5%). Dosage of VR was inconsistently reported and varied considerably. VR treatment groups showed significant improvements in pain, particularly for intensity of pain (72.1%) and quality of pain (75.0%). Few studies examined AEs. Limitations of this review include only examining last 10 years of articles and that many studies were missing data. VR appears to be an effective intervention to address both acute and chronic pain. Research evaluating VR mechanisms, dosage, and AEs is warranted, as is further work in under-served populations (children for chronic pain and older adults) as the current evidence is largely limited to adult populations with pain.

Topics & Concepts

CINAHLMedicineChronic painDistractionAcute painPhysical therapyAdverse effectMEDLINEIntervention (counseling)Virtual realityWeb of sciencePsychological interventionMeta-analysisAnesthesiaInternal medicinePsychiatryPsychologyComputer scienceNeuroscienceArtificial intelligencePolitical scienceLawPediatric Pain Management TechniquesMusculoskeletal pain and rehabilitationPain Management and Placebo Effect
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