Litcius/Paper detail

Learning How to Generate Kinesthetic Motor Imagery Using a BCI-based Learning Environment: a Comparative Study Based on Guided or Trial-and-Error Approaches

Sébastien Rimbert, Laurent Bougrain, Stéphanie Fleck

202012 citationsDOI

Abstract

Kinesthetic Motor Imagery (KMI) is a mental task which, if performed properly, can be very relevant in sports training or rehabilitation with a Brain-Computer Interface (BCI). Unfortunately, this mental task is generally complex to perform and can lead to a high degree of variability in its execution, reducing its potential benefits. The reason why the task of KMI is so difficult to perform is because there is no standardized way of instructing the subject in this mental task. This study presents an innovative BCI called Grasp-IT thought to support the learning of the KMI task, and the evaluation of two different learning methods: (i) a first one guided by an experimenter and based on the notion of progressiveness and (ii) a second one where the learners are alone and practice by trial and error. Our findings based on EEG analyses and subjective questionnaires validate the design of the Grasp-IT BCI and opens up perspectives on KMI learning modalities.

Topics & Concepts

Brain–computer interfaceKinesthetic learningMotor imageryModalitiesTask (project management)Computer scienceGRASPInterface (matter)ElectroencephalographyHuman–computer interactionTask analysisArtificial intelligenceCognitive psychologyPsychologyDevelopmental psychologyEngineeringBubbleSystems engineeringParallel computingSociologyProgramming languagePsychiatrySocial scienceMaximum bubble pressure methodEEG and Brain-Computer InterfacesNeural and Behavioral Psychology StudiesNeuroscience and Neural Engineering