Litcius/Paper detail

Hybrid Embroidery Games: Playing with Materials, Machines, and People

Yi-Chin Lee, Lea Albaugh

202116 citationsDOIOpen Access PDF

Abstract

Our work centers on aspects of crafting creativity that are often overlooked in digital fabrication: playful- ness, and possibilities for social engagement. We draw from precedents in both crafting (e.g. quilting bees) and gameplay (e.g. “Exquisite Corpse”) to inform the design of a set of turn-based collaborative games which center a computer-controlled embroidery machine as a “player” in games for one or more crafters. We proto- type these games using our own computational input/ output embroidery pipeline and observe how they can guide crafter-players to engage with physical, digital, and social affordances. We summarize our findings on how creative focus can shift over a playful experience of fabrication and how technology can mediate social crafting.

Topics & Concepts

AffordanceSet (abstract data type)CreativityComputer scienceHuman–computer interactionFocus (optics)Pipeline (software)MultimediaPsychologySocial psychologyProgramming languagePhysicsOpticsInnovative Human-Technology InteractionCrafts, Textile, and DesignDesign Education and Practice