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Learning to Sit: Synthesizing Human-Chair Interactions via Hierarchical Control

Yu-Wei Chao, Jimei Yang, Weifeng Chen, Jia Deng

2021Proceedings of the AAAI Conference on Artificial Intelligence20 citationsDOIOpen Access PDF

Abstract

Recent progress on physics-based character animation has shown impressive breakthroughs on human motion synthesis, through imitating motion capture data via deep reinforcement learning. However, results have mostly been demonstrated on imitating a single distinct motion pattern, and do not generalize to interactive tasks that require flexible motion patterns due to varying human-object spatial configurations. To bridge this gap, we focus on one class of interactive tasks---sitting onto a chair. We propose a hierarchical reinforcement learning framework which relies on a collection of subtask controllers trained to imitate simple, reusable mocap motions, and a meta controller trained to execute the subtasks properly to complete the main task. We experimentally demonstrate the strength of our approach over different non-hierarchical and hierarchical baselines. We also show that our approach can be applied to motion prediction given an image input. A supplementary video can be found at https://youtu.be/3CeN0OGz2cA.

Topics & Concepts

Reinforcement learningComputer scienceMotion (physics)Motion captureAnimationTask (project management)Artificial intelligenceFocus (optics)Character animationBridge (graph theory)Object (grammar)Computer animationHierarchical database modelComputer visionHuman–computer interactionComputer graphics (images)EngineeringData miningOpticsInternal medicineMedicinePhysicsSystems engineeringHuman Motion and AnimationHuman Pose and Action RecognitionAdvanced Vision and Imaging
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