Identifying cybersickness causes in virtual reality games using symbolic machine learning algorithms
Thiago Porcino, Érick Oliveira Rodrigues, Flávia Bernardini, Daniela Trevisan, Esteban Clua
Topics & Concepts
Immersion (mathematics)Virtual realityComputer scienceEntertainmentPopularityHuman–computer interactionArtificial intelligenceSimulationMultimediaPsychologyMathematicsVisual artsSocial psychologyPure mathematicsArtVirtual Reality Applications and ImpactsAdvanced Optical Imaging TechnologiesVisual Attention and Saliency Detection