Litcius/Paper detail

Identifying cybersickness causes in virtual reality games using symbolic machine learning algorithms

Thiago Porcino, Érick Oliveira Rodrigues, Flávia Bernardini, Daniela Trevisan, Esteban Clua

2021Entertainment Computing32 citationsDOIOpen Access PDF

Topics & Concepts

Immersion (mathematics)Virtual realityComputer scienceEntertainmentPopularityHuman–computer interactionArtificial intelligenceSimulationMultimediaPsychologyMathematicsVisual artsSocial psychologyPure mathematicsArtVirtual Reality Applications and ImpactsAdvanced Optical Imaging TechnologiesVisual Attention and Saliency Detection