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Random-Access Neural Compression of Material Textures

K. Vaidyanathan, Marco Salvi, Bartlomiej Wronski, Tomas Akenine‐Möller, Pontus Ebelin, Aaron Lefohn

2023ACM Transactions on Graphics25 citationsDOIOpen Access PDF

Abstract

The continuous advancement of photorealism in rendering is accompanied by a growth in texture data and, consequently, increasing storage and memory demands. To address this issue, we propose a novel neural compression technique specifically designed for material textures. We unlock two more levels of detail, i.e., 16× more texels, using low bitrate compression, with image quality that is better than advanced image compression techniques, such as AVIF and JPEG XL. At the same time, our method allows on-demand, real-time decompression with random access similar to block texture compression on GPUs, enabling compression on disk and memory. The key idea behind our approach is compressing multiple material textures and their mipmap chains together, and using a small neural network, that is optimized for each material, to decompress them. Finally, we use a custom training implementation to achieve practical compression speeds, whose performance surpasses that of general frameworks, like PyTorch, by an order of magnitude.

Topics & Concepts

Texture compressionComputer scienceJPEGImage compressionRandom accessData compressionArtificial intelligenceRendering (computer graphics)Compression (physics)Texture memoryComputer visionArtificial neural networkJPEG 2000Computer graphics (images)Image processingImage (mathematics)Computer graphicsSoftware rendering3D computer graphicsMaterials scienceOperating systemComposite materialAdvanced Vision and ImagingComputer Graphics and Visualization TechniquesAdvanced Image Processing Techniques
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