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Continuous vs. Discontinuous (Teleport) Locomotion in VR: How Implications can Provide both Benefits and Disadvantages

Bernhard E. Riecke, Daniel Zielasko

20212021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)22 citationsDOI

Abstract

In this short paper we provide a comparative overview of the implications of using continuous vs. discontinuous (teleport) locomotion methods in VR, and argue how many of these implications can provide both benefits and disadvantages depending on the overall goal, desired user experiences, application scenario/context, as well as individual preferences and one's propensity for cybersickness.

Topics & Concepts

Computer scienceContext (archaeology)Human–computer interactionVirtual realityBiologyPaleontologyInteractive and Immersive DisplaysVirtual Reality Applications and ImpactsAugmented Reality Applications
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