Litcius/Paper detail

The effect of virtual reality media characteristics on flow and learning transfer in job training: The moderating effect of presence

Youn Gu Kang, Hae‐Deok Song, Hyejoo Yun, Yunseong Jo

2022Journal of Computer Assisted Learning20 citationsDOI

Abstract

Abstract Background This study aims to establish the mechanism by which virtual reality (VR) media characteristics affect learning transfer in a VR‐based job‐training environment. The two main determinants of learning transfer are the technology and the learner, but not many studies have considered both factors simultaneously. Objectives This study aims to ascertain the mechanism by which VR media characteristics affect learning transfer with flow as a mediator, and to explore whether presence moderates the effect of VR media characteristics on flow. Methods A survey of semiconductor facilities engineers who received VR‐based job training was conducted. A total of 106 responses were used in the statistical analysis. A path analysis was conducted to determine the promotional mechanism that connects VR media characteristics, flow, and learning transfer. Results and Conclusions The results were as follows. First, VR media characteristics had a positive impact on learning transfer. Second, flow acted as a mediator in the relationship between VR media characteristics and learning transfer. Third, presence played a moderating role in the relationship between VR media characteristics and flow. Key takeaways This study is significant as it identifies elements to consider in relation to both the technological and learner aspects of VR while designing a VR‐based job‐training programme. A corporation should consider VR media characteristics from a technological perspective, and flow and presence from a learner's perspective.

Topics & Concepts

Transfer of trainingVirtual realityPerspective (graphical)Affect (linguistics)Transfer of learningPath analysis (statistics)PsychologyMechanism (biology)MultimediaComputer scienceHuman–computer interactionKnowledge managementArtificial intelligenceMachine learningPhilosophyEpistemologyCommunicationVirtual Reality Applications and ImpactsFlow Experience in Various FieldsAugmented Reality Applications