Litcius/Paper detail

Business meetings in the metaverse: stakeholder views evolve

Maxime Besson, Stéphanie Gauttier

2023Journal of Business Strategy18 citationsDOI

Abstract

Purpose Organizations have started using the metaverse to sell non-fungible tokens, execute engineering processes and conduct business meetings. A condition of creating value by moving business processes to the metaverse is acceptance of this technology. In business-to-business scenarios, internal employees and external partners may have different views on the topic but must agree upon new practices. Understanding common motivations and challenges associated with using the metaverse is crucial to its success. Design/methodology/approach The authors interviewed managers from a pharmaceutical company considering conducting meetings with clients in the metaverse. A series of 23 statements on reasons for (non)-use was generated. Twenty-five individuals (13 employees and 12 clients) then ranked these statements against each other, revealing what would drive or hinder their metaverse use. The authors compared these perspectives to identify common issues. Findings The authors identified four different views. Views 1 and 2 correspond to internal and external participants, while Views 3 and 4 correspond to external ones only. View 1 is skeptical and underlines the role of peers in acceptance. View 2 is a positive perspective centered on usefulness. View 3 is ambivalent and is centered on efforts required to use the metaverse. View 4 reveals a reversed perspective wherein using the metaverse is a low-effort activity. Originality/value This paper proposes a case study probing acceptance of a realistic business use of the metaverse. This paper identifies risks to mitigate and motivations to leverage when proposing metaverse usage in a business-to-business context.

Topics & Concepts

MetaversePerspective (graphical)Context (archaeology)Leverage (statistics)Computer scienceValue (mathematics)Knowledge managementMarketingSociologyBusinessHuman–computer interactionVirtual realityMachine learningPaleontologyBiologyArtificial intelligenceVirtual Reality Applications and ImpactsTechnology Adoption and User BehaviourAI in Service Interactions