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Real-time estimation of EEG-based engagement in different tasks

Angela Natalizio, Sebastian Sieghartsleitner, Leonhard Schreiner, Martin Walchshofer, Antonio Espósito, Josef Scharinger, Harald Pretl, Pasquale Arpaïa, Marco Parvis, Jordi Solé‐Casals, Marc Sebastián-Romagosa, Rupert Ortner, Christoph Guger

2024Journal of Neural Engineering21 citationsDOIOpen Access PDF

Abstract

Abstract Objective. Recent trends in brain–computer interface (BCI) research concern the passive monitoring of brain activity, which aim to monitor a wide variety of cognitive states. Engagement is such a cognitive state, which is of interest in contexts such as learning, entertainment or rehabilitation. This study proposes a novel approach for real-time estimation of engagement during different tasks using electroencephalography (EEG). Approach. Twenty-three healthy subjects participated in the BCI experiment. A modified version of the d2 test was used to elicit engagement. Within-subject classification models which discriminate between engaging and resting states were trained based on EEG recorded during a d2 test based paradigm. The EEG was recorded using eight electrodes and the classification model was based on filter-bank common spatial patterns and a linear discriminant analysis. The classification models were evaluated in cross-task applications, namely when playing Tetris at different speeds (i.e. slow, medium, fast) and when watching two videos (i.e. advertisement and landscape video). Additionally, subjects’ perceived engagement was quantified using a questionnaire. Main results. The models achieved a classification accuracy of 90% on average when tested on an independent d2 test paradigm recording. Subjects’ perceived and estimated engagement were found to be greater during the advertisement compared to the landscape video ( p = 0.025 and p <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"> <mml:mrow> <mml:mo>&lt;</mml:mo> </mml:mrow> </mml:math> 0.001, respectively); greater during medium and fast compared to slow Tetris speed ( p <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"> <mml:mrow> <mml:mo>&lt;</mml:mo> </mml:mrow> </mml:math> 0.001, respectively); not different between medium and fast Tetris speeds. Additionally, a common linear relationship was observed for perceived and estimated engagement ( r rm = 0.44, p <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"> <mml:mrow> <mml:mo>&lt;</mml:mo> </mml:mrow> </mml:math> 0.001). Finally, theta and alpha band powers were investigated, which respectively increased and decreased during more engaging states. Significance. This study proposes a task-specific EEG engagement estimation model with cross-task capabilities, offering a framework for real-world applications.

Topics & Concepts

ElectroencephalographyComputer scienceEstimationArtificial intelligenceSpeech recognitionPsychologyNeuroscienceEconomicsManagementEEG and Brain-Computer InterfacesHeart Rate Variability and Autonomic ControlNeural dynamics and brain function
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