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Attractiveness of game elements, presence, and enjoyment of mobile augmented reality games: The case of Pokémon Go

Yan Qin

2021Telematics and Informatics46 citationsDOI

Topics & Concepts

AttractivenessAugmented realityHuman–computer interactionComputer scienceAdvertisingPsychologyBusinessPsychoanalysisAugmented Reality ApplicationsVirtual Reality Applications and ImpactsEducational Games and Gamification
Attractiveness of game elements, presence, and enjoyment of mobile augmented reality games: The case of Pokémon Go | Litcius