A Morphable Model For The Synthesis Of 3D Faces
Volker Blanz, Thomas Vetter
Abstract
In this paper, a new technique for modeling textured 3D faces is introduced. 3D faces can either be generated automatically from one or more photographs, or modeled directly through an intuitive user interface. Users are assisted in two key problems of computer aided face modeling. First, new face images or new 3D face models can be registered automatically by computing dense one-to-one correspondence to an internal face model. Second, the approach regulates the naturalness of modeled faces avoiding faces with an ''unlikely'' appearance
Topics & Concepts
NaturalnessComputer scienceFace (sociological concept)Computer visionKey (lock)Artificial intelligenceActive appearance modelInterface (matter)3d modelHuman–computer interactionComputer graphics (images)Image (mathematics)BubblePhysicsSociologyParallel computingSocial scienceMaximum bubble pressure methodComputer securityQuantum mechanicsFace recognition and analysisFace and Expression Recognition3D Shape Modeling and Analysis