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An asynchronous distributed and scalable generalized Nash equilibrium seeking algorithm for strongly monotone games

Carlo Cenedese, Giuseppe Belgioioso, Sergio Grammatico, Ming Cao

2020European Journal of Control24 citationsDOIOpen Access PDF

Abstract

In this paper, we present three distributed algorithms to solve a class of Generalized Nash Equilibrium (GNE) seeking problems in strongly monotone games. The first one (SD-GENO) is based on synchronous updates of the agents, while the second and the third (AD-GEED and AD-GENO) represent asynchronous solutions that are robust to communication delays. AD-GENO can be seen as a refinement of AD-GEED, since it only requires node auxiliary variables, enhancing the scalability of the algorithm. Our main contribution is to prove convergence to a v-GNE variational-GNE (vGNE) of the game via an operator-theoretic approach. Finally, we apply the algorithms to network Cournot games and show how different activation sequences and delays affect convergence. We also compare the proposed algorithms to a state-of-the-art algorithm solving a similar problem, and observe that AD-GENO outperforms it.

Topics & Concepts

ScalabilityAsynchronous communicationConvergence (economics)Nash equilibriumMonotone polygonComputer scienceDistributed algorithmMathematical optimizationAlgorithmClass (philosophy)MathematicsDistributed computingArtificial intelligenceEconomicsGeometryEconomic growthDatabaseComputer networkDistributed Control Multi-Agent SystemsExtremum Seeking Control SystemsMathematical and Theoretical Epidemiology and Ecology Models
An asynchronous distributed and scalable generalized Nash equilibrium seeking algorithm for strongly monotone games | Litcius