Litcius/Paper detail

Design and evaluation of a steamvr tracker for training applications – simulations and measurements

Marcin Maciejewski, Marek Piszczek, Mateusz Pomianek, Norbert Pałka

2020Metrology and Measurement Systems17 citationsDOIOpen Access PDF

Abstract

Virtual reality (VR) has become a realistic alternative to conventional learning methods in numerous fields including military training. Accurate and precise tracking of a user wearing a head-mounted display is necessary to achieve an immersive VR experience. The widely available SteamVR system, where licensed users can design and construct trackers optimized for a given application can be an alternative to very expensive professional motion tracking. This paper presents the complete design process of a SteamVR tracker dedicated to a shooting simulation in a VR environment.We describe the optimization and simulation of the tracker’s shape and configuration of the sensors. In the simulation phase the developed model had better parameters than its commercial counterparts. Next, the optimized prototype was constructed and configured. The dedicated and automated measuring arrangement provided experimental verification of the tracker’s performance. Tracking performance as well as the accuracy and precision of both position and orientation measurements were determined and compared with simulations, which proved that the simulation software can accurately predict selected properties of the proposed tracker.

Topics & Concepts

BitTorrent trackerComputer scienceTracking (education)Process (computing)Virtual realitySimulationOrientation (vector space)SoftwareLaser trackerArtificial intelligenceEye trackingPedagogyLaserMathematicsProgramming languageGeometryOpticsPhysicsOperating systemPsychologyHand Gesture Recognition SystemsTeleoperation and Haptic SystemsVirtual Reality Applications and Impacts
Design and evaluation of a steamvr tracker for training applications – simulations and measurements | Litcius