Litcius/Paper detail

3D Visualizations in Learning: An Evaluation of an AR+Core Application for Computer Hardware Education using the Hedonic Motivation System Adoption Model

Agariadne Dwinggo Samala, Terence Govender, Dana Tsoy, Ljubiša Bojić, Abelriadne Gentarefori Samala, Melurqeybya Putisaylane Samala, Febri Prasetya, Doni Tri Putra Yanto, Rahadian Zainul, Aprilla Fortuna

2024TEM Journal15 citationsDOIOpen Access PDF

Abstract

This study delineated the development of an augmented reality (AR+Core) mobile application to enhance computer hardware education. By offering 3D visualizations of computer internals, the application enables students to immerse in hardware-related learning without the need of actual devices. This virtual approach ensures accessibility from anywhere, making tangible components unnecessary. The Multimedia Development Life Cycle (MDLC) informed the design process, while the Hedonic Motivation System Adoption Model (HMSAM) offered insights into technology adoption. Feedback from 7th-grade participants was overwhelmingly positive, with them acknowledging the app’s utility, engagement value, and user-friendliness. Notably, the app scored 85 of 100 for its perceived ease of use, underlining its efficacy for the target age group. These results underscore the importance of intuitive and engaging AR educational tools in enhancing learning experiences.

Topics & Concepts

Computer scienceProcess (computing)Core (optical fiber)MultimediaHuman–computer interactionTechnology acceptance modelUsabilityOperating systemTelecommunicationsAugmented Reality ApplicationsVirtual Reality Applications and ImpactsEducational Games and Gamification