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A Comparative Usability Study of Bare Hand Three-Dimensional Object Selection Techniques in Virtual Environment

Xiaozhou Zhou, Hao Qin, Weiye Xiao, Lesong Jia, Chengqi Xue

2020Symmetry14 citationsDOIOpen Access PDF

Abstract

Object selection is the basis of natural user–computer interaction (NUI) in a virtual environment (VE). Among the three-dimensional object selection techniques employed in virtual reality (VR), bare hand-based finger clicking interaction and ray-casting are two convenient approaches with a high level of acceptance. This study involved 14 participants, constructed a virtual laboratory environment in VR, and compared the above two finger-based interaction techniques in terms of aspects of the task performance, including the success rate, total reaction time, operational deviation, and accuracy, at different spatial positions. The results indicated that the applicable distance range of finger clicking interaction and finger ray-casting was 0.2 to 1.4 m and over 0.4 m, respectively. Within the shared applicable distance, the finger clicking interaction achieved a shorter total reaction time and higher clicking accuracy. The performance of finger clicking interaction varied remarkably at the center and edge of the horizontal field of view, while no significant difference was found among ray-casting at various horizontal azimuths. The current findings could be directly applied to the application of bare-hand interaction in VR environments.

Topics & Concepts

Computer scienceUsabilityVirtual realityRay castingObject (grammar)Selection (genetic algorithm)Virtual machineTask (project management)Interaction techniqueRange (aeronautics)Computer visionHuman–computer interactionArtificial intelligenceVisualizationEngineeringSystems engineeringAerospace engineeringOperating systemVolume renderingGestureInteractive and Immersive DisplaysTactile and Sensory InteractionsVirtual Reality Applications and Impacts
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