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Virtual Environments and Augmented Reality Applied to Heritage Education. An Evaluative Study

Álex Ibáñez Etxeberría, Cosme Jesús Gómez Carrasco, Olaia Fontal Merillas, Silvia García Ceballos

2020Applied Sciences69 citationsDOIOpen Access PDF

Abstract

Technological advancements have provided heritage with new learning environments via the use of virtual and augmented reality, which can foster the accessibility and understanding of culture and propose new ways of interacting with heritage. Therefore, in this study, a systematic evaluation is carried out of n=197 heritage education programs listed in the database of the Observatorio de Educación patrimonial en España (OEPE) (the Spanish Heritage Education Observatory–SHEO) which, in their descriptions, integrate the use of virtual environments and/or augmented reality to promote learning on the part of the user. The objectives of this study are: (1) to analyse the state of the art, (2) to evaluate the quality of their educational designs via the “analysis and assessment sequential method for heritage education programs” (SAEPEP-OEPE) and (3) to identify variables which can be improved or which have a significant influence on the quality of the programs. Highlights of the results include: (a) the increasing implementation of these technologies in heritage education programs, with the greater presence of virtual resources than of learning environments, (b) the low level of the scope of educational quality in their designs, particularly their assessment, and (c) the inclusion of advanced technologies slightly decreases the specificity of the educational design.

Topics & Concepts

Augmented realityScope (computer science)Cultural heritageInclusion (mineral)Virtual realityQuality (philosophy)Computer scienceHuman–computer interactionGeographySociologyArchaeologySocial scienceProgramming languagePhilosophyEpistemology3D Surveying and Cultural HeritageAugmented Reality ApplicationsMuseums and Cultural Heritage
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