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Remixing real and imaginary in art education with fully immersive virtual reality

Martina Paatela‐Nieminen

2021International Journal of Education through Art16 citationsDOIOpen Access PDF

Abstract

This article explores digital material/ism by examining student teachers’ experiences, processes and products with fully immersive virtual reality (VR) as part of visual art education. The students created and painted a virtual world, given the name Gretan puutarha (‘Greta’s Garden’), using the Google application Tilt Brush. They also applied photogrammetry techniques to scan 3D objects from the real world in order to create 3D models for their VR world. Additionally, they imported 2D photographs and drawings along with applied animated effects to construct their VR world digitally, thereby remixing elements from real life and fantasy. The students were asked open-ended questions to find out how they created art virtually and the results were analysed using Burdea’s VR concepts of immersion, interaction and imagination. Digital material was created intersubjectively and intermedially while it was also remixed with real and imaginary. Various webs of meanings were created, both intertextual and rhizomatic in nature.

Topics & Concepts

The ImaginaryFantasyImmersion (mathematics)Virtual realityMixed realityArtVisual artsConstruct (python library)Virtual worldComputer scienceAnimationMultimediaComputer graphics (images)Human–computer interactionPsychologyLiteraturePure mathematicsPsychotherapistProgramming languageMathematicsVirtual Reality Applications and ImpactsArt Education and DevelopmentAugmented Reality Applications
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