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Edge-Based Video Stream Generation for Multi-Party Mobile Augmented Reality

Lei Zhang, Ximing Wu, Feng Wang, Andy Sun, Laizhong Cui, Jiangchuan Liu

2022IEEE Transactions on Mobile Computing21 citationsDOI

Abstract

With the popularity of mobile devices and the continuous advancement of mobile network technology, running online augmented reality (AR) on lightweight mobile devices is much more desirable than on heavy and expensive head-mounted devices that are difficult to satisfy users. Mobile edge computing can assist in supporting AR applications running on mobile devices, which copes with compute-intensive and delay-sensitive requirements. However, subject to the limited and heterogeneous edge resources, offloading tasks to edge devices is not easy, especially if the application requires multi-party interaction. It is challenging to develop a credible task placement scheme that satisfies user experience with flexible use of edge resources. This article focus on the task offloading placement problem for AR overlay rendering in multi-party mobile augmented reality system. We first present our observations about performance bottlenecks of edge devices and explain the necessity of splitting the AR overlay rendering pipeline. We then formulate a joint optimization problem of task placement decisions, aiming to maximize the user experience of quality and minimize the service cost. We develop a novel decision approach based on deep reinforcement learning (DRL) to address this complex problem. Finally, we verify the effectiveness and superiority of the proposed method through extensive evaluation experiments.

Topics & Concepts

Computer scienceAugmented realityMobile edge computingMobile deviceRendering (computer graphics)OverlayDistributed computingEdge computingEnhanced Data Rates for GSM EvolutionQuality of experienceEdge deviceMobile computingReinforcement learningComputer networkQuality of serviceHuman–computer interactionCloud computingArtificial intelligenceOperating systemImage and Video Quality AssessmentIoT and Edge/Fog ComputingVisual Attention and Saliency Detection
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