Litcius/Paper detail

Gaming Beyond the Novelty Effect of Immersive Virtual Reality for Physical Rehabilitation

Aviv Elor, Michael Powell, Evanjelin Mahmoodi, Mircea Teodorescu, Sri Kurniawan

2021IEEE Transactions on Games44 citationsDOIOpen Access PDF

Abstract

Immersive virtual reality (iVR) head-mounted display (HMD) systems paired with serious exercise games can positively augment physical rehabilitation process from both engagement and analytics perspectives. This article presents a serious game for iVR HMD-based long-term upper-extremity exercise. We demonstrate the capabilities of our game through a case study with five users recovering from upper-extremity injuries. We examine how our program maintains engagement and motivation over eight weeks, where users completed biweekly prescribed movements framed as protecting a virtual butterfly. We assess user experiences through a mixture of biomarkers from brainwave, heart rate, and galvanic skin response recorded at runtime, as well as motion capture and behavioral game data. Our results suggest that the iVR game was an effective medium in inducing high compliance, physical performance, and biometric changes even with increasing difficulty beyond the novelty effect period. We conclude with considerations of future work for iVR physical therapy games that adapt to biometric response.

Topics & Concepts

NoveltyVirtual realitySession (web analytics)Video gameComputer scienceHuman–computer interactionRehabilitationAnalyticsMotion captureAvatarMultimediaMotion (physics)PsychologyArtificial intelligenceMedicinePhysical therapyData scienceSocial psychologyWorld Wide WebVirtual Reality Applications and ImpactsStroke Rehabilitation and RecoverySport Psychology and Performance